A mage with vampiric berserker abilities? Nothing is stopping you. Each relic is class agnostic, so you can mix and match them to create interesting combinations. You can have one Relic equipped at a time, which opens up an entirely new skill tree that includes an “ultimate” ability with a very long cooldown, similar to those you might see in a MOBA. A mage with vampiric berserker abilities? Nothing is stopping you.It gets a little more exciting with the introduction of Relics, which ended up being my favorite part of the progression system. ![]() But each only features a handful of abilities to invest in right now, and since they’re gated at five level intervals, the choices you have upon levelling up are usually pretty limited.Ī sniper with lightning powers? Sure. Each has two main skill trees with a different focus – the Sharpshooter has one focusing on direct ranged damage and one focusing on summonable creatures, while the Railmaster has one focused on melee combat and one focused on making his train bigger and nastier. The options for customizing these classes are a little bit lackluster, too, especially compared to some other recent ARPGs. There is an unlockable reload skill that refills your ammo instantly, and while it suits the fantasy the sharpshooter is trying to represent, it was far too rare that it let me feel like I was making interesting resource management decisions. That sounds great, but their ammo resource gauge is basically just a fancy stamina bar that recharges quickly when not in use. The Sharpshooter, for instance, is a savvy hunter who can summon various companions and has a whole toolbelt of powerful ranged attacks. The hilariously over-the-top Railmaster reimagines the concept of a pet class by summoning a battle train that follows you around on rails you leave behind as you move, to which more cars with different uses can be added by investing in the skill tree.Įach of the four playable classes has a very distinct and flavorful aesthetic and identity.Not all of them are quite as fun in practice as they seem in concept, though. The weird and eerie Dusk Mage builds up dark mana by using light spells and light mana by using dark spells, and can unleash a more powerful finisher of either type once the appropriate mana gauge is filled. Each of the four playable classes has a very distinct and flavorful aesthetic and identity. It’s got a certain charm to it, but it’s all so painfully familiar, like your slacker roommate’s first attempt at running a Dungeons & Dragons campaign.Īt least things get a little more interesting when it comes to the class design. You’ve got goofy goblins that lean on the comedy crutches of over-the-top voice acting and Saturday morning cartoon hijinks. Every NPC seems to be defined by a single personality archetype. It’s not like previous Torchlight games were heavy on story either, but Torchlight 3 doesn’t even seem to be trying. Something about an ancient evil reawakening, blah blah blah. Torchlight 3 doesn’t put its best foot forward as it tries to introduce us to a story premise that isn’t really trying to be anything more than ultra generic fantasy. ![]() When I could be playing Diablo 3 or Wolcen (now that it's been patched a bit) or Path of Exile or even one of the older Torchlight games, I keep looking for a reason why I’d choose Torchlight 3… and so far, the early access version hasn’t really given me one. ![]() The problem is that it doesn’t really do much to effectively set itself above or apart from the embarrassment of riches we have to pick from in this genre right now. ![]() It’s a flashy, bombastic, nicely-paced action-RPG with tons of enemies to slash, blast, and explode for the tasty loot inside. There’s nothing desperately wrong with Torchlight 3, which just came out in Early Access form a week ago.
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